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FluidVolt is the cool friend behind the music of Fantasy Dreamer. Listen to some of his unrelated music on his soundcloud.

-Adam

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OUYA can’t fail.

There’s no reason why video games can’t be easily accessible by people without them having to spend an excess amount of money$, unless, of course, the developer’s intention for creating games is simply to turn a profit. Ouya can be great for indie developers and players, because price no longer becomes priority one. Ouya let’s players try every game for free, no matter what. That, on top of a low 99$ price tag for the console itself, makes me pretty excited. We’ve already seen a plethora of new and innovative indie games appear on the market in recent years either through steam or some other platform, but never before has a console existed that could potentially (and hopefully) give gamers a place to play games made by people with a second job, who just make games because that’s what they love to do. There’s a market for Friends! Where we can come together and release whatever we want!

let’s be friends with OUYA.

-A

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Connecting a World - Concepts of Metroid and Adventure Platforming

I find that if the player is able to see a door just out of reach, it immediately draws more attention to itself. In my own experiences playing games like metroid or the later 2d Castlevania titles, I was never sure if the door I had previously seen was somewhere I needed to go after getting an upgrade that allowed me to reach it, or if it was just an exit back from somewhere I would have reached anyway (acting as a sort of shortcut during end-game exploration.) 
This kind of mystery is what makes exploring so fun. right?

Connecting a World - Concepts of Metroid and Adventure Platforming

I find that if the player is able to see a door just out of reach, it immediately draws more attention to itself. In my own experiences playing games like metroid or the later 2d Castlevania titles, I was never sure if the door I had previously seen was somewhere I needed to go after getting an upgrade that allowed me to reach it, or if it was just an exit back from somewhere I would have reached anyway (acting as a sort of shortcut during end-game exploration.) 

This kind of mystery is what makes exploring so fun. right?

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Ruins at sunset, working til’ sunrise.

Ruins at sunset, working til’ sunrise.

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Friendstudio is now tweetering! Twittering?

In a recent effort to get a little more attention as a release draws (kind of) near, I’ve decided to use Twitter. All the cool indies are doing it!

You can get some updates through the twitter now.

@AHartrum

Follow it, and support the project!

-Adam

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Hard at work in the late hours of the night. 

Hard at work in the late hours of the night. 

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New friend needed.

Hello! We are in need of a new friend here at FriendStudio.

Artwork for upcoming multiplatform indie game wanted!

We are in need of an artist willing to so some promotional artwork for this game. Some stylized, colorful fun artwork that will make the game presentable to press websites and such.

If you like indie games, or just making art, please send a message with a link to your page or portfolio!

-adam

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“Tales of an old fortress ruin, 
  Home to the great General Quill,
  Wherein the final battle of the great
  Avian War was waged long ago.”

“Tales of an old fortress ruin, 

  Home to the great General Quill,

  Wherein the final battle of the great

  Avian War was waged long ago.”

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Have to love this guy. He should be a big boss at Nintendo. If you haven’t played Mother3, you’re definitely missing out.

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Keep an eye open, as friend and fellow Asheville resident game developer E. Marty is starting fresh with a cool, cool engine.